Behaviors¶
Besides having static content types definitions with their schema, there is the concept of behaviors. This allows us to provide functionality across content types, using specific marker interfaces to create adapters and subscribers based on that behavior and not the content type.
Definition of a behavior¶
If you want to have a shared behavior based on some fields and operations that needs to be shared across different content types, you can define them on a guillotina.schema
interface:
from zope.interface import Interface
from guillotina.schema import Textline
class IMyLovedBehavior(Interface):
foobar = schema.TextLine()
Once you define the schema you can define a specific marker interface that will be applied to the objects that has this behavior:
class IMarkerBehavior(Interface):
"""Marker interface for content with attachment."""
Finally the instance class that implements the schema can be defined in case you want to enable specific operations.
Or you can use guillotina.behaviors.instance.AnnotationBehavior
as the default annotation storage.
For example, in case you want to have a class that stores the field as content and not as annotations:
from guillotina.behaviors.properties import ContextProperty
from guillotina.behaviors.instance import AnnotationBehavior
from guillotina.interfaces import IResource
from guillotina import configure, schema
from zope.interface import Interface
class IMarkerBehavior(Interface):
"""Marker interface for content with attachment."""
class IMyBehavior(Interface):
text = Textline(
title=u'Text line field',
required=False
)
text2 = Textline(
title=u'Text line field',
required=False
)
@configure.behavior(
title="Attachment",
provides=IMyBehavior,
marker=IMarkerBehavior,
for_=IResource)
class MyBehavior(AnnotationBehavior):
"""If attributes
"""
text = ContextProperty(u'attribute', ())
In this example text
will be stored on the context object and text2
as a annotation.
Static behaviors¶
With behaviors you can define them as static for specific content types:
from guillotina import configure
from guillotina.interfaces import IItem
from guillotina.content import Item
@configure.contenttype(
type_name="MyItem",
schema=IItem,
behaviors=["guillotina.behaviors.dublincore.IDublinCore"])
class MyItem(Item):
pass
Note
Scanning
If your service modules are not imported at run-time, you may need to provide an additional scan call to get your services noticed by guillotina.
In your application __init__.py file, you can simply provide a scan call like
from guillotina import configure
def includeme(root):
configure.scan('my.package')
Create and modify content with behaviors¶
For the deserialization of the content you will need to pass on the POST/PATCH operation the behavior as a object on the JSON.
CREATE an ITEM with the expires : POST on parent:
{
"@type": "Item",
"guillotina.behaviors.dublincore.IDublinCore": {
"expiration_date": "1/10/2017"
}
}
MODIFY an ITEM with the expires : PATCH on the object:
{
"guillotina.behaviors.dublincore.IDublinCore": {
"expiration_date": "1/10/2017"
}
}
Get content with behaviors¶
On the serialization of the content you will get the behaviors as objects on the content.
GET an ITEM : GET on the object:
{
"@id": "http://localhost:8080/zodb/guillotina/item1",
"guillotina.behaviors.dublincore.IDublinCore": {
"expiration_date": "2017-10-01T00:00:00.000000+00:00",
"modification_date": "2016-12-02T14:14:49.859953+00:00",
}
}
Dynamic Behaviors¶
guillotina
offers the option to have content that has dynamic behaviors applied to them.
Which behaviors are available on a context¶
We can know which behaviors can be applied to a specific content.
GET CONTENT_URI/@behaviors
:
{
"available": ["guillotina.behaviors.attachment.IAttachment"],
"static": ["guillotina.behaviors.dublincore.IDublinCore"],
"dynamic": [],
"guillotina.behaviors.attachment.IAttachment": { },
"guillotina.behaviors.dublincore.IDublinCore": { }
}
This list of behaviors is based on the for
statement on the configure of the behavior.
The list of static ones are the ones defined on the content type definition on the configure.
The list of dynamic ones are the ones that have been assigned.
Add a new behavior to a content¶
We can add a new dynamic behavior to a content using a PATCH
operation on the object with the @behavior
attribute,
or in a small PATCH
operation to the @behavior
entry point with the value to add.
MODIFY an ITEM with the expires : PATCH on the object:
{
"guillotina.behaviors.dublincore.IDublinCore": {
"expiration_date": "1/10/2017"
}
}
MODIFY behaviors : PATCH on the object/@behaviors:
{
"behavior": "guillotina.behaviors.dublincore.IDublinCore"
}
Delete a behavior to a content¶
We can add a new dynamic behavior to a content by a DELETE
operation to the @behavior
entry point with the value to remove.
DELETE behaviors : DELETE on the object/@behaviors:
{
"behavior": "guillotina.behaviors.dublincore.IDublinCore"
}
Out-of-the-box Behaviors¶
Guillotina comes with a couple behaviors:
guillotina.behaviors.dublincore.IDublinCore
: Dublin core fieldguillotina.behaviors.attachment.IAttachment
: Provide file field